AI Insights · Timothy · October 2021
Top 5 Sandbox Games Performance in the US for Q3 2021
Discover the performance trends of the top 5 sandbox games in the US for Q3 2021, including downloads, revenue, and active users.
In Q3 2021, the top 5 sandbox games on a unified platform in the United States showed varying trends in downloads, revenue, and active users. Here's a closer look at the performance of Roblox, Rec Room: Play with Friends, Block Craft 3D: Building Games, Minecraft, and MultiCraft — Build and Mine!.
Roblox by Roblox Corporation achieved significant revenue throughout the quarter, reaching approximately $11.8M in the last week of June and ending the quarter at around $9.7M. Weekly downloads fluctuated, peaking at 553K in early August before dipping to 400K mid-September, and then rising to 492K by the end of the quarter. Active users saw a decline from 23.1M in late June to 21.8M in mid-September, before rebounding to 23.1M by the end of September.
Rec Room: Play with Friends from Rec Room Inc displayed a notable increase in downloads, reaching a high of 156K in early September. Revenue demonstrated moderate fluctuations, with a peak of $43.5K in early August. Active users grew from 147K in late June to 254K in early September, ending the quarter at 200K.
Block Craft 3D: Building Games by Wildlife Studios saw a varied performance in weekly downloads, starting at 110K in late June and dropping to 30K by the end of September. Revenue peaked at $23.5K in mid-July but experienced a decline to $9.2K by mid-September. Active users decreased from 809K in late June to around 509K by the end of the quarter.
Minecraft by Mojang maintained strong revenue figures, beginning at approximately $1.9M in late June, gradually decreasing to $1.1M by the end of September. Downloads showed a downward trend, starting at 88K and ending at 59K. Active users also saw a decline from 18M in late June to 12M by the end of Q3.
MultiCraft — Build and Mine! from MultiCraft Studio had stable download numbers, starting at 69K in late June and ending at 47K in the last week of September. Active users also showed a gentle decline from 313K to 256K over the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's website.